OKPR Game Studios Inc. Corp. Ltd.: Difference between revisions

From Irony Wiki
Jump to navigation Jump to search
RT (talk | contribs)
Better headings
Line 21: Line 21:


Development was going smoothly, up until Gangster96 deleted all of the server's channels. The majority of the game's assets and programming remained intact, but ownership was transferred to Stephan.
Development was going smoothly, up until Gangster96 deleted all of the server's channels. The majority of the game's assets and programming remained intact, but ownership was transferred to Stephan.
Stephan managed to get by the end of October an fully polished Demo available.


On November 3rd, 2022, Stephan transferred the ownership of the server to Edward.
On November 3rd, 2022, Stephan transferred the ownership of the server to Edward.

Revision as of 18:02, 10 August 2023

OKPR Game Studios Inc. Corp. Ltd.
Server info
Status Inactive
Invite linkhttps://discord.gg/Q3qYtXaY5W
ID993623010101690378
Users30+
OwnerEdward
History
FoundedJuly 5th, 2022
FounderGangster96


OKPR Game Studios Inc. Corp. Ltd. is an OKPR affiliated server dedicated to coordinating game development activities within the community.

În căutarea lui Ortho

În căutarea lui Ortho

The first OKPR video game, titled În căutarea lui Ortho (In search of Ortho, referring to the user OrthoSB) was primarily Gangster96's idea, with support and contributions of Stephan and other members of the community. A separate server was used for organizing the development of the game, aptly named OKPR Game Studios Inc. Corp. Ltd..

Development was going smoothly, up until Gangster96 deleted all of the server's channels. The majority of the game's assets and programming remained intact, but ownership was transferred to Stephan.

Stephan managed to get by the end of October an fully polished Demo available.

On November 3rd, 2022, Stephan transferred the ownership of the server to Edward.

Another attempt at progressing on the OKPR video game was made on July 1st, 2023, but this did not materialize.

Downloads

Stephan is hosting game downloads on his website: https://www.okpr.fun/game.html

Screenshots

Technical details

The game was programmed in C++, using raylib.

Credits

  • Programming: Stephan
  • Art & Background: RomanianMemer, Netflix's Son, Juju69th
  • Ambience & Music: Grug, Gangster96 & Edward

The OKPR RPG

The OKPR RPG was supposed to be the second OKPR game, with Edward as the main developer. Development began on November 3rd 2022, right after Edward gained ownership of the server.

Gameplay Ideas

The game would be an open-world, 2D top-down or isometric (to be determined) RPG game with a full story containing various references to the first OKPR game, OKPR members and other Romanian communities or people. It would also offer quests, items, abilities progress and an MMO mode was planned.

A brief beginning of the story was written by fledger, describing the main character going to a mini-market to get beer and being assaulted by gypsies wanting to beat him, after which the first battle of the game would be triggered, where basic battle mechanics would be introduced to the player. Due to not having any weapons, the player would not be able to win this battle, so some "Assassin's creed wannabes" with Romanian trollfaces on their back would come to save the player before he/she dies. The player would be assigned a quest to go to "vericu'" to get "the strongest weapon" which would be a mere kitchen knife.

Various other ideas about items, abilities and quests were given in the ideas channel of the server. Edward was inspired by Rainbow Skies in his ideas about combat, gameplay and character interactions but he would leave the story up to the others.

Development

Edward developed the basic movement and sprite animation, but due to a greater interest in other projects of his, the development was quickly put on hold.

On the 8th of January 2023, development was briefly resumed, adding ground sprites and collisions on props.

Juju69th had drawn the sprites used for development of this game.

Technical details

The game was to be developed in the Godot Engine with GDScript intended to be used for smaller scripts such as movement or combat, and C++ for the core elements that required a high level of performance, such as netcode or scene management.