OKPR Game Studios Inc. Corp. Ltd.: Difference between revisions

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==== Gameplay Ideas ====
==== Gameplay Ideas ====
The game would be an open-world, 2D top-down or isometric (to be determined) RPG game with a full story containing various references to the first OKPR game, OKPR members and other Romanian communities or people. It would also offer quests, item, abilities progress and an MMO mode was planned.
The game would be an open-world, 2D top-down or isometric (to be determined) RPG game with a full story containing various references to the first OKPR game, OKPR members and other Romanian communities or people. It would also offer quests, items, abilities progress and an MMO mode was planned.


A brief beginning of the story was written by fledger, describing the main character going to a mini-market to get beer and being assaulted by gypsies wanting to beat him, after which the first battle of the game would be triggered, where basic battle mechanics would be introduced to the player. Due to not having any weapons, the player would not be able to win this battle, so some "Assassin's creed wannabes" with Romanian trollfaces on their back would come to save the player before he/she dies. The player would be assigned a quest to go to "vericu'" to get "the strongest weapon" which would be a mere kitchen knife.
A brief beginning of the story was written by fledger, describing the main character going to a mini-market to get beer and being assaulted by gypsies wanting to beat him, after which the first battle of the game would be triggered, where basic battle mechanics would be introduced to the player. Due to not having any weapons, the player would not be able to win this battle, so some "Assassin's creed wannabes" with Romanian trollfaces on their back would come to save the player before he/she dies. The player would be assigned a quest to go to "vericu'" to get "the strongest weapon" which would be a mere kitchen knife.
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==== Technical details ====
==== Technical details ====
The game was developed in the [https://godotengine.org/ Godot Engine]. GDScript was intended to be used for smaller scripts such as movement or combat, and C++ for the core elements that required a high level of performance, such as netcode or scene management.
The game were to be developed in the [https://godotengine.org/ Godot Engine] with GDScript intended to be used for smaller scripts such as movement or combat, and C++ for the core elements that required a high level of performance, such as netcode or scene management.
[[Category:Gaming]]
[[Category:Gaming]]
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